Spirit of the Forest is a simple collection game made in Phaser 3 that uses an A* pathfinding library for the enemy.
Programming and art by Dylan Greek
Music:
Path to Lake Land by Alexandr Zhelanov (from OpenGameArt.org)
copyright/attribution info: Alexandr Zhelanov, https://soundcloud.com/alexandr-zhelanov
Sound effect:
Spirit Sound by Catalin Pavel (from OpenGameArt.org)
copyright/attribution info: public domain